AI Insights · Timothy · March 2022
Top 5 School Games on iOS in Europe Q1 2022
In Q1 2022, the top 5 school games on iOS in Europe showcased varied performance trends in downloads, revenue, and active users, as reported by Sensor Tower.
In Q1 2022, the top 5 school games on iOS in Europe exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at how Teacher Simulator, Queen Bee!, Papers Grade Please!, High School Simulator 2018, and Anime High School Girl Life 3D performed.
Teacher Simulator
Teacher Simulator from Kwalee Ltd saw steady weekly revenue, peaking at around $1K in the last week of December. Weekly downloads fluctuated, hitting a high of approximately 73K in the week of January 24. Active users showed a similar pattern, with a peak of around 115K in late December, before leveling off to approximately 47K by the end of March.
Queen Bee!
Queen Bee! from Rollic Games had a varied revenue stream, with a peak of about $57 in the last week of January. Weekly downloads saw a significant drop from 31K in early January to around 7.4K by the end of March. Active users followed a downward trend from 99K in early January to approximately 53K at the end of the quarter.
Papers Grade Please!
Papers Grade Please! by Lion Studios experienced a decline in revenue, starting from $564 in late December and dropping to about $107 by the end of March. Downloads decreased from nearly 29K in the last week of December to around 5.1K in the final week of March. Active users also saw a consistent drop from 49K in late December to around 15K by the end of the quarter.
High School Simulator 2018
High School Simulator 2018 by tomoya sugikami maintained a steady download rate, starting at approximately 13K in late December and ending at about 7.6K in late March. Active users showed a gradual decline from 45K in late December to around 28K by the end of March.
Anime High School Girl Life 3D
Anime High School Girl Life 3D from Muhammad Ifran had stable download numbers, starting at around 7.3K in late December and ending at approximately 5K in late March. Active users remained relatively steady throughout the quarter, fluctuating around 56K to 57K.
For more detailed insights and analysis, visit Sensor Tower.